<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: PR Shorts: The press release</title>
	<atom:link href="http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/feed/" rel="self" type="application/rss+xml" />
	<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/</link>
	<description>Marketers constantly have to adapt to reach consumers. We're here to talk about that... and, well... a whole bunch of other crap.</description>
	<lastBuildDate>Tue, 24 Aug 2010 18:24:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Michael Grills</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-148</link>
		<dc:creator>Michael Grills</dc:creator>
		<pubDate>Thu, 10 Sep 2009 18:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-148</guid>
		<description>I know I&#039;m gonna use this. Thanks for posting this Tom.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m gonna use this. Thanks for posting this Tom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sean</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-145</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Thu, 10 Sep 2009 06:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-145</guid>
		<description>Good points everyone, and yep, Tom, I prefer the GOG press releases to any other myself. Well, GOG and Atlus. Seriously, if the industry as a whole was more like Atlus, we&#039;d all be better off. :)</description>
		<content:encoded><![CDATA[<p>Good points everyone, and yep, Tom, I prefer the GOG press releases to any other myself. Well, GOG and Atlus. Seriously, if the industry as a whole was more like Atlus, we&#8217;d all be better off. <img src='http://evolutionofpr.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teddy B</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-144</link>
		<dc:creator>Teddy B</dc:creator>
		<pubDate>Thu, 10 Sep 2009 04:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-144</guid>
		<description>I get stuck using the &quot;today announced&quot; out of habit, I hate when I do it, too. 

Dan - the reason some announcements never include the platform is because with consoles, you have to get the platform holder&#039;s approval before sending the release. Sometimes, there&#039;s just no time for that, as it can take 24-72 hours, and you have a client who refuses to wait that long to announce their new title after officially signing it. So, you cheat, and just don&#039;t include the exact platform, saving that for a follow up as soon as humanly possible. 

As far as being creative, I&#039;ve spoken to as many editors saying &quot;Be creative&quot; as there are saying &quot;Just give us the raw facts, we don&#039;t need a fun release, we just want to hear about your game.&quot; So it&#039;s a toss up on that one. 

As Matt points out, you should not use &quot;you&quot; in an announcement. Actually, most wire services will reject any press release containing &quot;you&quot;. 

I would love to banish all press releases, and just do informal media alerts with &quot;Hey, here&#039;s what&#039;s up&quot; in a paragraph or two, but alas, some clients want a big announcement for everything, or their partners want an announcement, and no amount of &quot;Seriously, this could be over and done in two seconds, rather than 13 revisions&quot; will stop them. So, you shut up, do your job, and fight the battles worth fighting.</description>
		<content:encoded><![CDATA[<p>I get stuck using the &#8220;today announced&#8221; out of habit, I hate when I do it, too. </p>
<p>Dan &#8211; the reason some announcements never include the platform is because with consoles, you have to get the platform holder&#8217;s approval before sending the release. Sometimes, there&#8217;s just no time for that, as it can take 24-72 hours, and you have a client who refuses to wait that long to announce their new title after officially signing it. So, you cheat, and just don&#8217;t include the exact platform, saving that for a follow up as soon as humanly possible. </p>
<p>As far as being creative, I&#8217;ve spoken to as many editors saying &#8220;Be creative&#8221; as there are saying &#8220;Just give us the raw facts, we don&#8217;t need a fun release, we just want to hear about your game.&#8221; So it&#8217;s a toss up on that one. </p>
<p>As Matt points out, you should not use &#8220;you&#8221; in an announcement. Actually, most wire services will reject any press release containing &#8220;you&#8221;. </p>
<p>I would love to banish all press releases, and just do informal media alerts with &#8220;Hey, here&#8217;s what&#8217;s up&#8221; in a paragraph or two, but alas, some clients want a big announcement for everything, or their partners want an announcement, and no amount of &#8220;Seriously, this could be over and done in two seconds, rather than 13 revisions&#8221; will stop them. So, you shut up, do your job, and fight the battles worth fighting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: daniel</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-143</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Wed, 09 Sep 2009 23:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-143</guid>
		<description>I prefer using the NeverPoo 250, but that&#039;s a consumer&#039;s preference.

What bothers me is when a press release announcing a game or it&#039;s availability or whatever buries the platform somewhere deep in the body, or doesn&#039;t include it at all. Most of the time this is for PC titles, but still...

I don&#039;t read most of the press releases I get. *SHOCK* It&#039;s not surprising though, really. %99 of them are dull and boring. I like the ones that are self referential and have some fun. I mean, these are videogames, this isn&#039;t supposed to be like healthcare reform.</description>
		<content:encoded><![CDATA[<p>I prefer using the NeverPoo 250, but that&#8217;s a consumer&#8217;s preference.</p>
<p>What bothers me is when a press release announcing a game or it&#8217;s availability or whatever buries the platform somewhere deep in the body, or doesn&#8217;t include it at all. Most of the time this is for PC titles, but still&#8230;</p>
<p>I don&#8217;t read most of the press releases I get. *SHOCK* It&#8217;s not surprising though, really. %99 of them are dull and boring. I like the ones that are self referential and have some fun. I mean, these are videogames, this isn&#8217;t supposed to be like healthcare reform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Ohle</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-137</link>
		<dc:creator>Tom Ohle</dc:creator>
		<pubDate>Wed, 09 Sep 2009 17:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-137</guid>
		<description>All good points, Matt. I&#039;ve fallen prey to the &quot;today announced&quot; thing... just a bad habit, I think. To me, the most important thing you mentioned, though, is the creativity aspect. We do work in an entertainment industry, so I think it&#039;s the PR rep&#039;s job to make sure that the press release reflects the &quot;fun&quot; part of the industry. I&#039;m happy to have a fair bit of freedom with the GOG.com press releases -- I can put all sorts of puns and silly shit in there... whereas I&#039;ve also been in situations where I had to write something bland and straight-forward. It&#039;s not as much fun to write, and it&#039;s not as much fun for the reader.</description>
		<content:encoded><![CDATA[<p>All good points, Matt. I&#8217;ve fallen prey to the &#8220;today announced&#8221; thing&#8230; just a bad habit, I think. To me, the most important thing you mentioned, though, is the creativity aspect. We do work in an entertainment industry, so I think it&#8217;s the PR rep&#8217;s job to make sure that the press release reflects the &#8220;fun&#8221; part of the industry. I&#8217;m happy to have a fair bit of freedom with the GOG.com press releases &#8212; I can put all sorts of puns and silly shit in there&#8230; whereas I&#8217;ve also been in situations where I had to write something bland and straight-forward. It&#8217;s not as much fun to write, and it&#8217;s not as much fun for the reader.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PR_Flak</title>
		<link>http://evolutionofpr.com/2009/09/09/pr-shorts-the-press-release/comment-page-1/#comment-136</link>
		<dc:creator>PR_Flak</dc:creator>
		<pubDate>Wed, 09 Sep 2009 15:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://evolutionofpr.com/?p=205#comment-136</guid>
		<description>Nice, Tom.  The press release, and writing in general, is, in my opinion, the dying art of PR.  Too often releases are flat, poorly written (i&#039;ve seen some doozies this year) and just like the one that came before it.  If anyone out there wants to get into video game PR, please be a strong writer first, and a strong drinker second. ;)

THE LEAD:
I hate seeing &quot;today announced&quot; in a press release - its not proper form and its simply redundant. might as well say &quot;fatally killed.&quot;  Essentially that phrase goes back to olden times of PR, when  you might have a press conference and then hand stuff and snail mail your release out.  It should be eliminated entirely. How about &quot;hankypants will introduce its latest model of poopants...&quot; rather than &quot;hankypants today announced it will introduce its latest model...&quot;  Should be noted, not all PR people agree with me here.  But they&#039;re wrong and I&#039;m right. :)

BODY vs QUOTES:
The BODY text of the release is for facts, features, and highlights.  You can get creative here, of course, we do work in video games... I mean, i once said &quot;devastating arsenal of flesh-chewing weaponry&quot; ... but the body of a release is not for declarative opinions like &quot;best&quot; or &quot;most fun&quot; - its for facts like, &quot;most maps ever included in a multiplayer shooter.&quot;.

The QUOTE is where you stick your hypey and overstated opinions - those thoughts should come from the executives mouth, not from your statement. It&#039;s his or her opinion that the game is the best, the most awesomest and pushing the genre further.  That&#039;s not a fact, so it can&#039;t go in the body of the release.

if you put declarative opinions into the body text, you are writing a marketing/sales one-sheet, NOT a press release.  Don&#039;t do that - you are ruining your rep as a PR professional.  

Also, don&#039;t address the reader as &quot;you&quot; and ask them &quot;Are you ready to meet the challenge?&quot;  That&#039;s a SALES&amp;MARKETING call to action, NOT PR. Keep it pure and proper people!</description>
		<content:encoded><![CDATA[<p>Nice, Tom.  The press release, and writing in general, is, in my opinion, the dying art of PR.  Too often releases are flat, poorly written (i&#8217;ve seen some doozies this year) and just like the one that came before it.  If anyone out there wants to get into video game PR, please be a strong writer first, and a strong drinker second. <img src='http://evolutionofpr.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>THE LEAD:<br />
I hate seeing &#8220;today announced&#8221; in a press release &#8211; its not proper form and its simply redundant. might as well say &#8220;fatally killed.&#8221;  Essentially that phrase goes back to olden times of PR, when  you might have a press conference and then hand stuff and snail mail your release out.  It should be eliminated entirely. How about &#8220;hankypants will introduce its latest model of poopants&#8230;&#8221; rather than &#8220;hankypants today announced it will introduce its latest model&#8230;&#8221;  Should be noted, not all PR people agree with me here.  But they&#8217;re wrong and I&#8217;m right. <img src='http://evolutionofpr.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>BODY vs QUOTES:<br />
The BODY text of the release is for facts, features, and highlights.  You can get creative here, of course, we do work in video games&#8230; I mean, i once said &#8220;devastating arsenal of flesh-chewing weaponry&#8221; &#8230; but the body of a release is not for declarative opinions like &#8220;best&#8221; or &#8220;most fun&#8221; &#8211; its for facts like, &#8220;most maps ever included in a multiplayer shooter.&#8221;.</p>
<p>The QUOTE is where you stick your hypey and overstated opinions &#8211; those thoughts should come from the executives mouth, not from your statement. It&#8217;s his or her opinion that the game is the best, the most awesomest and pushing the genre further.  That&#8217;s not a fact, so it can&#8217;t go in the body of the release.</p>
<p>if you put declarative opinions into the body text, you are writing a marketing/sales one-sheet, NOT a press release.  Don&#8217;t do that &#8211; you are ruining your rep as a PR professional.  </p>
<p>Also, don&#8217;t address the reader as &#8220;you&#8221; and ask them &#8220;Are you ready to meet the challenge?&#8221;  That&#8217;s a SALES&amp;MARKETING call to action, NOT PR. Keep it pure and proper people!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
